The playstation vita is being released February 22 here in the US. I'll be getting it. When the original psp came out I told myself I wouldn't get another psp till the psp2. To me the vita is the psp2. The slim, 2000, 3000, and psp go we're all the same with the same kin of hardware. The vita is a powerhouse. Look forward to an unboxing.
Who's getting it with me?
Showing posts with label psp. Show all posts
Showing posts with label psp. Show all posts
Saturday, January 28, 2012
Playstation Vita
Wednesday, April 15, 2009
Rock Band for PSP Preview
Something to finally get my psp out of the drawer.
The game is scheduled to be released in North America and Europe on June 9, 2009.
Just about everyone agrees that Rock Band is an awesome video game, but with its mass of plastic instruments, you just can’t play it while you’re waiting for a bus. Luckily, Harmonix has solved that problem with Rock Band Unplugged for the PlayStation Portable. This handheld version of the blockbuster music game wisely doesn’t try to replicate the Rock Band experience. Instead it goes for a different kind of gameplay. Where Rock Band is extensive and social, Unplugged is intensive. Different or not, judging from my time playing it, Rock Band Unplugged works really well.
I’ll start with the similarities: All the trappings of Rock Band are back in the handheld version. You design your rockers, name your band, go on tour, earn money to buy new clothes and instruments and play shows, gradually unlocking the game's 24 venues and 41 songs as you tour the planet. But while the “filler” material is nearly identical to Rock Band, that’s where the similarity ends. Unplugged’s gameplay is very different than the console version's. Where full-scale Rock Band tries to replicate the experience of playing in a band, Unplugged is a more abstract game. It’s more about beat-matching than feeling like you're really playing an instrument and rocking out.
There is no separate peripheral for the game: You are the peripheral, and you play by hitting the PSP’s buttons in time to the game’s music tracks. But in order to keep the “Band” part of the Rock Band brand name, Unplugged presents players with four musical tracks (Guitar, Bass, Drums and Vocals) running simultaneously and allows you to switch between them during the song, based on accuracy. So if you nail the bass line to The Jackson 5’s “ABC,” during the verse, you'll be prompted to switch over to the guitar line and play those notes during the chorus. When you switch (and whether you have to) depends on the mode you’re playing on.
At its most basic, Rock Band Unplugged allows you to play in “Warm Up” mode and play a single instrument through a song. In Quick Play and World Tour modes, you use the shoulder buttons to switch from track to track. I’ve played a lot of Rock Band, and while it’s definitely a different experience, getting a handle on Unplugged’s controls is fairly easy. I spent maybe half a song getting the hang of the game, but after that, it feels pretty intuitive. You could even say it's easier, in that there are four buttons, not five, so no stretching your finger to get that annoying orange note! The game is similar to Amplitude and Frequency two Harmonix-made PS2 games that involved button matching four different tracks of music. So if you dug Amp and Freq (and most people did) you’ll like Rock Band Unplugged.
The controls are split-second and responsive. No problem there. Switching from track to track with the PSP’s shoulder buttons is smooth and makes perfect sense—like most good video game concepts, Unplugged’s mechanics are instantly understandable. You maintain streaks by switching from instrument to instrument. Build up star power with accurate note runs, and turn it on with a button push. Overall, it’s a simple, really fun game with great music, and you could see how perfecting your play would be very addictive. But if you’re expecting the kind of social fun of Rock Band and Rock Band 2, you’re not going to get it here: There is no multiplayer.
Band Survival Mode is the hardcore (or masochistic) way to play Unplugged. In it, all four tracks are playing at once, and you have to keep everyone in “the band” alive by switching from track to track. Imagine running from the drumkit to the guitar to the mic in Rock Band all the while keeping track of your dropping failure meter and trying desperately to keep everyone from being booed off stage. It’s frantic and awesome, and definitely a challenge. I failed out of Medium on a low-tiered song. I can't even imagine the complexity of trying this on Expert with a Freezepop tune.
Rock Band Unplugged will feature a full, in-game store to purchase new tracks. Ten will be available at launch on June 9th. Not that you’ll need them too quickly: The game comes packaged with 41 tunes, which should be more than enough to keep you rocking for a long time. Below are the currently announced tracks. Those marked with an asterisk are exclusive to Rock Band Unplugged for a time, but will eventually be available for download on Rock Band and Rock Band 2.
Jackson 5 - "ABC" *
AFI - "Miss Murder" *
Audioslave - "Gasoline" *
Black Tide - "Show Me the Way" *
Freezepop - "Less Talk More Rokk" *
Tenacious D - "Rock Your Socks" *
3 Doors Down - "Kryptonite" *
Alice in Chains - "Would?" *
Blink 182 - "What's My Age Again" *
The Killers - "Mr. Brightside"
Queens of the Stone Age - "3's and 7's"
System of a Down - "Chop Suey!"
Judas Priest - "Painkiller"
Nine Inch Nails - "The Perfect Drug"
Nirvana - "Drain You"
Weezer - "Buddy Holly"
Bon Jovi - "Livin' on a Prayer"
The Police - "Message in a Bottle"
Kansas - "Carry on Wayward Son”
The Who - "Pinball Wizard"
Trailer:
[via g4tv.com]
Subscribe: Youtube Follow: Twitter
The game is scheduled to be released in North America and Europe on June 9, 2009.
Just about everyone agrees that Rock Band is an awesome video game, but with its mass of plastic instruments, you just can’t play it while you’re waiting for a bus. Luckily, Harmonix has solved that problem with Rock Band Unplugged for the PlayStation Portable. This handheld version of the blockbuster music game wisely doesn’t try to replicate the Rock Band experience. Instead it goes for a different kind of gameplay. Where Rock Band is extensive and social, Unplugged is intensive. Different or not, judging from my time playing it, Rock Band Unplugged works really well.
I’ll start with the similarities: All the trappings of Rock Band are back in the handheld version. You design your rockers, name your band, go on tour, earn money to buy new clothes and instruments and play shows, gradually unlocking the game's 24 venues and 41 songs as you tour the planet. But while the “filler” material is nearly identical to Rock Band, that’s where the similarity ends. Unplugged’s gameplay is very different than the console version's. Where full-scale Rock Band tries to replicate the experience of playing in a band, Unplugged is a more abstract game. It’s more about beat-matching than feeling like you're really playing an instrument and rocking out.
There is no separate peripheral for the game: You are the peripheral, and you play by hitting the PSP’s buttons in time to the game’s music tracks. But in order to keep the “Band” part of the Rock Band brand name, Unplugged presents players with four musical tracks (Guitar, Bass, Drums and Vocals) running simultaneously and allows you to switch between them during the song, based on accuracy. So if you nail the bass line to The Jackson 5’s “ABC,” during the verse, you'll be prompted to switch over to the guitar line and play those notes during the chorus. When you switch (and whether you have to) depends on the mode you’re playing on.
At its most basic, Rock Band Unplugged allows you to play in “Warm Up” mode and play a single instrument through a song. In Quick Play and World Tour modes, you use the shoulder buttons to switch from track to track. I’ve played a lot of Rock Band, and while it’s definitely a different experience, getting a handle on Unplugged’s controls is fairly easy. I spent maybe half a song getting the hang of the game, but after that, it feels pretty intuitive. You could even say it's easier, in that there are four buttons, not five, so no stretching your finger to get that annoying orange note! The game is similar to Amplitude and Frequency two Harmonix-made PS2 games that involved button matching four different tracks of music. So if you dug Amp and Freq (and most people did) you’ll like Rock Band Unplugged.
The controls are split-second and responsive. No problem there. Switching from track to track with the PSP’s shoulder buttons is smooth and makes perfect sense—like most good video game concepts, Unplugged’s mechanics are instantly understandable. You maintain streaks by switching from instrument to instrument. Build up star power with accurate note runs, and turn it on with a button push. Overall, it’s a simple, really fun game with great music, and you could see how perfecting your play would be very addictive. But if you’re expecting the kind of social fun of Rock Band and Rock Band 2, you’re not going to get it here: There is no multiplayer.
Band Survival Mode is the hardcore (or masochistic) way to play Unplugged. In it, all four tracks are playing at once, and you have to keep everyone in “the band” alive by switching from track to track. Imagine running from the drumkit to the guitar to the mic in Rock Band all the while keeping track of your dropping failure meter and trying desperately to keep everyone from being booed off stage. It’s frantic and awesome, and definitely a challenge. I failed out of Medium on a low-tiered song. I can't even imagine the complexity of trying this on Expert with a Freezepop tune.
Rock Band Unplugged will feature a full, in-game store to purchase new tracks. Ten will be available at launch on June 9th. Not that you’ll need them too quickly: The game comes packaged with 41 tunes, which should be more than enough to keep you rocking for a long time. Below are the currently announced tracks. Those marked with an asterisk are exclusive to Rock Band Unplugged for a time, but will eventually be available for download on Rock Band and Rock Band 2.
Jackson 5 - "ABC" *
AFI - "Miss Murder" *
Audioslave - "Gasoline" *
Black Tide - "Show Me the Way" *
Freezepop - "Less Talk More Rokk" *
Tenacious D - "Rock Your Socks" *
3 Doors Down - "Kryptonite" *
Alice in Chains - "Would?" *
Blink 182 - "What's My Age Again" *
The Killers - "Mr. Brightside"
Queens of the Stone Age - "3's and 7's"
System of a Down - "Chop Suey!"
Judas Priest - "Painkiller"
Nine Inch Nails - "The Perfect Drug"
Nirvana - "Drain You"
Weezer - "Buddy Holly"
Bon Jovi - "Livin' on a Prayer"
The Police - "Message in a Bottle"
Kansas - "Carry on Wayward Son”
The Who - "Pinball Wizard"
Trailer:
[via g4tv.com]
Subscribe: Youtube Follow: Twitter

Friday, February 27, 2009
LittleBigPlanet PSP to Feature Creation, Interoperability With PS3
Check out this article. It seems the the psp version of "LittleBigPlanet" will interact with the PS3 version. I dont have it for the ps3 anyway.
The recently announced Playstation Portable version of LittleBigPlanet is being developed by with help by Media Molecule and will likely be able to connect in someway with the Playstation 3 version.
The PSP's LittleBigPlanet will also tap into the three tenets of the original title: Playing, creating and sharing, John Koller, director of hardware marketing for Sony Computer Entertainment of America, told Kotaku in a recent interview.
"There is a whole play, create, share component to the game, just like the PS3," he said. "They are still working on that, so there's not a whole lot to talk about yet."
Koller added that the developers were also looking at ways for the PSP version to connect with the PS3 version, perhaps to share levels, though he said no decision had been made yet.
Koller said that the decision to bring LittleBigPlanet to the Playstation Portable was driven in part by Sony's desire to expand the casual market for their portable.
Announced at Destination Playstation earlier this week along with a slew of other top-tier titles, LittleBigPlanet PSP likely isn't the biggest title heading to the platform this year, he said.
"At Destination Playstation we announced about half of the line up for the PSP this year, some fairly major, triple-A titles are coming for the back half of the year that are going to be announced in the coming months and at E3."
"LittleBigPlanet is going to be one of the top three but a number of others that are coming are just as big."
Update: Koller initially told us that Media Molecule was developing LittleBigPlanet for the PSP, but we've since clarified that it is being made with their input.
[via kotaku.com]
The recently announced Playstation Portable version of LittleBigPlanet is being developed by with help by Media Molecule and will likely be able to connect in someway with the Playstation 3 version.
The PSP's LittleBigPlanet will also tap into the three tenets of the original title: Playing, creating and sharing, John Koller, director of hardware marketing for Sony Computer Entertainment of America, told Kotaku in a recent interview.
"There is a whole play, create, share component to the game, just like the PS3," he said. "They are still working on that, so there's not a whole lot to talk about yet."
Koller added that the developers were also looking at ways for the PSP version to connect with the PS3 version, perhaps to share levels, though he said no decision had been made yet.
Koller said that the decision to bring LittleBigPlanet to the Playstation Portable was driven in part by Sony's desire to expand the casual market for their portable.
Announced at Destination Playstation earlier this week along with a slew of other top-tier titles, LittleBigPlanet PSP likely isn't the biggest title heading to the platform this year, he said.
"At Destination Playstation we announced about half of the line up for the PSP this year, some fairly major, triple-A titles are coming for the back half of the year that are going to be announced in the coming months and at E3."
"LittleBigPlanet is going to be one of the top three but a number of others that are coming are just as big."
Update: Koller initially told us that Media Molecule was developing LittleBigPlanet for the PSP, but we've since clarified that it is being made with their input.
[via kotaku.com]

Wednesday, February 25, 2009
San Andreas Stories is Fake
Oh man, I am sad now.
[via pspworld.com]
A listing for Grand Theft Auto: San Andreas Stories has been making the rounds
on the Internet today, leading many to believe that Rockstar plans to bring the
third adventure in the series over to Sony's handlheld. It may very well be true
that Rockstar is planning such a release, but this "leaked" product listing is
fake. The boxart for the game re-uses imagery from the original PS2 title,
something that Rockstar has never done with its previous PSP releases.
Secondly, the shop in question even admits that it is pure speculation
at this point. The original product description, written in 2007 reads:
"With San Andreas the only city in the GTA universe yet receive the
Stories treatment, we wouldn't be surprised if Rockstar eventually end up
bringing out 'San Andreas Stories' on PSP and/or PS2. There's no word from the
developers about the game at this stage, but if you sign up by clicking the
above link, we'll get in touch with you the second that the game is available to
pre-order. If it ever does come out, that is."
We are sorry to be the
bearers of bad news, but it looks like the long-awaited GTA: SA Stories remains
vaporware for now. But who knows? Rockstar has said that it has something big up
its sleeve that involves a handheld system. Maybe they will surprise us with
another PSP release after all.
[via pspworld.com]

Tuesday, February 24, 2009
'LittleBigPlanet' Coming To The PSP

Oh yes, another reason I can get my psp out of storage.
Adorable PlayStation 3 platformer LittleBigPlanet is getting even smaller. A PSP version of the game is coming this fall! The portable Planet is being developed "in conjunction" with Media Molecule and will reportedly offer a similar experience to the PS3 version, including the ability to create and share user-made content on the go.
The PSP version of the game will feature lots of new PSP-exclusive content. No other details have been revealed yet, but when they are, we'll tell you all about it.
[via g4tv]
Adorable PlayStation 3 platformer LittleBigPlanet is getting even smaller. A PSP version of the game is coming this fall! The portable Planet is being developed "in conjunction" with Media Molecule and will reportedly offer a similar experience to the PS3 version, including the ability to create and share user-made content on the go.
The PSP version of the game will feature lots of new PSP-exclusive content. No other details have been revealed yet, but when they are, we'll tell you all about it.
[via g4tv]

Monday, February 23, 2009
GTA: San Andreas Might Be Coming to the PSP
I might be able to play my psp again. GTA" San Andreas might come to the psp.
Talk about a Grand Theft Auto: San Andreas game for the PSP has been going on
for quite some time now. While nothing really panned out in a rock-solid and
official sense, QJ.NET reader Xeinix pointed us towards an HMV page that
contained the following listing:
[via qj.net]

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